PM3.02 - Meta Knight - Subaction - AttackS3S2
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Stats
IASA: |
None |
Hitboxes active: |
2-3 |
Hitbox set 0 hits: |
2 |
Subaction Index: |
0x51 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:2-3
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
0 |
100 |
70 |
Normal |
Slash |
false |
3 |
3 |
|
0 |
1 |
3 |
0 |
100 |
70 |
Slash |
Slash |
false |
3 |
3 |
|
0 |
2 |
3 |
0 |
100 |
70 |
Slash |
Slash |
false |
3 |
3 |
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Scripts
Main
- ResetVerticalVelocityAndAcceleration(false)
- AsyncWait(1.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(3.0), trajectory: 70, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 0, size: 3.28, x_offset: 0.0, y_offset: 6.016, z_offset: 3.76, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(3.0), trajectory: 70, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 0, size: 4.099983, x_offset: 0.0, y_offset: 6.016, z_offset: 10.34, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(3.0), trajectory: 70, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 0, size: 4.099983, x_offset: 0.0, y_offset: 6.016, z_offset: 15.98, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: false, unk5: true, direct: true, unk6: 0 })
- SyncWait(2.0)
- DeleteAllHitBoxes
- AsyncWait(7.0)
- FrameSpeedModifier { multiplier: 1.25, unk: 0 }
- loop 22 times:
- if (ButtonPress value(0))
- IfStatementAnd (not(ButtonPress value(15)))
- IfStatementOr (BoolIsTrue RandomAccessBool(EnableFastFall))
- ChangeSubactionRestartFrame(AttackS3S3)
- SyncWait(0.84)
GFX
- ExternalGraphicEffect(ExternalGraphicEffect { file: 23, graphic: 3, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- SwordGlow(SwordGlow { color: 0, blur_length: 0, point1_bone: 40, point1_x_offset: 0.0, point1_y_offset: 0.0, point1_z_offset: 0.0, point2_bone: 40, point2_x_offset: 0.0, point2_y_offset: 0.0, point2_z_offset: 0.0, delete_after_subaction: true, graphic_id: 1507341, bone_id: 40, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 1.0 })
- AsyncWait(1.0)
- SoundEffect1(786)
- AsyncWait(4.0)
- DeleteSwordGlow { fade_time: 1 }
SFX
- AsyncWait(1.0)
- Subroutine(0x9019fa90)
Other
- ModelChanger { reference: 1, switch_index: 2, bone_group_index: 0 }
- Rumble { unk1: 17, unk2: 0 }